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大约有 5 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0019 秒)

1. laya.d3.component.AnimatorState_API3.0 [ 100%]

...matorState" AnimatorState Class AnimatorState AnimatorState 类用于创建动作状态。 Hierarchy AnimatorState Implements IReferenceCounter IClone Index Constructors constructor Properties clipEnd clipStart name speed Accessors clip Methods _addReference _clearReference _getReferenceCount _remov...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.component.animator.AnimatorState_API3.0 [ 87%]

...matorState" AnimatorState Class AnimatorState AnimatorState 类用于创建动作状态。 Hierarchy EventDispatcher AnimatorState Implements IClone Index Constructors constructor Properties _isLooping clipEnd clipStart curTransition cycleOffset name speed EVENT_OnStateEnter EVENT_OnStateExit EVENT_...

来源: Laya3.0_api 发布时间: 20231115

3. laya.components.AnimatorState2D_API3.0 [ 85%]

...ipEnd clipEnd: number = 1 Defined in laya/components/AnimatorState2D.ts:55 动作播放结束时间。 clipStart clipStart: number = 0 Defined in laya/components/AnimatorState2D.ts:50 动作播放起始时间。 cycleOffset cycleOffset: number = 0 Defined in laya/components/AnimatorState2D.ts:35 pla...

来源: Laya3.0_api 发布时间: 20231115

4. laya.d3.component.volume.batchvolume.StaticInstanceBatchRender_API3.0 [ 28%]

...r Class StaticInstanceBatchRender StaticInstanceBatchRender 类用于创建动作状态。 Hierarchy BatchRender StaticInstanceBatchRender Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scriptPath sortingFudge Accessors awaked boun...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.resource.models.Mesh_API3.0 [ 26%]

... Defined in laya/d3/resource/models/Mesh.ts:143 网格的全局默认绑定动作逆矩阵。 Returns Matrix4x4[] obsolute get obsolute(): boolean set obsolute(value: boolean): void Inherited from Resource.obsolute Defined in laya/resource/Resource.ts:147 如果设置一个已缓存的资源obsolute...

来源: Laya3.0_api 发布时间: 20231115