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大约有 18 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0043 秒)

1. laya.d3.math.Ray_API3.0 [ 100%]

...线。 Hierarchy Ray Index Constructors constructor Properties direction origin Methods at Constructors constructor new Ray(origin: Vector3, direction: Vector3): Ray Defined in laya/d3/math/Ray.ts:10 创建一个 Ray 实例。 Parameters origin: Vector3 射线的起点 direction: Vector3 射线的...

来源: Laya3.0_api 发布时间: 20231115

2. laya.d3.core.Sprite3D_API3.0 [ 35%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.core.reflectionprobe.ReflectionProbe_API3.0 [ 33%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231102

4. laya.d3.core.light.LightSprite_API3.0 [ 31%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.core.light.PointLight_API3.0 [ 31%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

6. laya.d3.core.BaseCamera_API3.0 [ 30%]

.../BaseCamera.ts:149 Camera Init Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.core.light.SpotLight_API3.0 [ 30%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.core.RenderableSprite3D_API3.0 [ 30%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.core.light.DirectionLight_API3.0 [ 30%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.MeshTerrainSprite3D_API3.0 [ 30%]

...urns MeshTerrainSprite3D 地形渲染节点 Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231102