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大约有 8 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0028 秒)

1. laya.d3.physicscannon.CannonRigidbody3D_API3.0 [ 100%]

...dy3D" CannonRigidbody3D Class CannonRigidbody3D Rigidbody3D 类用于创建刚体碰撞器。 Hierarchy CannonPhysicsCollider CannonRigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath TYPE_DYNAMIC TYPE_KINEMATIC TYPE_STATIC Accessors ang...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.physics.Rigidbody3D_API3.0 [ 95%]

...sics/Rigidbody3D" Rigidbody3D Class Rigidbody3D Rigidbody3D 类用于创建刚体碰撞器。 Hierarchy PhysicsTriggerComponent Rigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath userData TYPE_DYNAMIC TYPE_KINEMATIC TYPE_STATIC Accessor...

来源: Laya3.0_api 发布时间: 20231115

3. laya.physics.ColliderBase_API3.0 [ 81%]

...dy rigidBody: RigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115

4. laya.physics.PolygonCollider_API3.0 [ 77%]

... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115

5. laya.physics.CircleCollider_API3.0 [ 76%]

... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115

6. laya.physics.EdgeCollider_API3.0 [ 76%]

... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115

7. laya.physics.BoxCollider_API3.0 [ 76%]

... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115

8. laya.physics.ChainCollider_API3.0 [ 75%]

... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...

来源: Laya3.0_api 发布时间: 20231115