大约有 18 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0040 秒)
...线。 Hierarchy Ray Index Constructors constructor Properties direction origin Methods at Constructors constructor new Ray(origin: Vector3, direction: Vector3): Ray Defined in laya/d3/math/Ray.ts:10 创建一个 Ray 实例。 Parameters origin: Vector3 射线的起点 direction: Vector3 射线的...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231102
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231115
.../BaseCamera.ts:149 Camera Init Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231115
...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...
来源: Laya3.0_api 发布时间: 20231115
...urns MeshTerrainSprite3D 地形渲染节点 Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...
来源: Laya3.0_api 发布时间: 20231102