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大约有 12 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0042 秒)

1. 粒子动画透明度问题 [ 100%]

...oat u_EndVelocity;\nuniform vec3 u_Gravity;\n\n#ifdef PARTICLE3D\n uniform mat4 u_WorldMat;\n uniform mat4 u_View;\n uniform mat4 u_Projection;\n uniform vec2 u_ViewportScale;\n#else\n uniform vec2 size;\n uniform mat4 mmat;\n uniform mat4 u_mmat;\n#endif\n\nvec4 ComputeParticlePosition(in vec3 posi...

来源: Laya_社区 发布时间: 20171109

2. 角色模型的材质列表切换后,不播放动作了 [ 98%]

..."attribute vec4 a_Position;\n" + "attribute vec2 a_Texcoord;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "varying vec2 v_Texcoord;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=...

来源: Laya_社区 发布时间: 20170815

3. 描边Shader,使用了两个Pass [ 98%]

...uteMap, uniformMap); var outline_vs = ` attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal; gl_Position.xy...

来源: Laya_社区 发布时间: 20180925

4. 一个简单的跑酷曲面shader分享 [ 97%]

...ting.glsl"; attribute vec4 a_Position; attribute vec2 a_Textcoord; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix; uniform mat4 u_View; uniform mat4 u_Projection; uniform float u_XOffset; uniform float u_YOffset; uniform float u_ZDistance; varying vec2 v_textcoord; void main() { v_textcoord = a_T...

来源: Laya_社区 发布时间: 20201009

5. 写shader还区分2d,与3d么!看官网是3d的shader例子,有没有2d的shader例子? [ 83%]

...CustomShader"); var vs: string = "attribute vec4 a_Position;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Norma...

来源: Laya_社区 发布时间: 20180904

6. rigidBody.applyForce 对刚体应用力,物体没有移动 [ 73%]

...ial;         this.mat3 = new Laya.BlinnPhongMaterial;         this.mat4 = new Laya.BlinnPhongMaterial;         this.mat5 = new Laya.BlinnPhongMaterial;         //添加漫反射贴图         Laya.Texture2D.load("res/threeDimen/Physics/rocks.jpg", Laya.Handler.create(this, functi...

来源: Laya_社区 发布时间: 20191009

7. 分享水波一个shader [ 71%]

...4 a_Position; attribute vec2 a_Textcoord; attribute vec3 a_Normal; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix;   varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos;   void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_Positio...

来源: Laya_社区 发布时间: 20190923

8. 2d 自定义shader [ 71%]

...            uniform vec2 size;             uniform mat4 mmat;             varying vec2 v_texcoord;             varying vec4 v_color;             varying float v_testValue;             void main(){                ...

来源: Laya_社区 发布时间: 20180612

9. 继承自Laya.BaseMaterial并且自定义Shader的的自定义材质如何设置透明渲染 [ 71%]

...c4 a_Position; attribute vec3 a_Normal; attribute vec2 a_Texcood0; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; varying vec3 v_Normal; varying vec2 uv; varying vec4 worldPos; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal;...

来源: Laya_社区 发布时间: 20190814

10. shader 问题[关闭] [ 64%]

...xcoord;     attribute vec4 color;     uniform vec2 size;     uniform mat4 mmat;     varying vec2 v_texcoord;varying vec4 v_color;     void main(){       vec4 pos =mmat*vec4(position.x,position.y,0,1);       gl_Position = vec4((pos.x/size.x-0.5)*2.0, (0.5-pos.y/size.y)*2.0, pos.z, 1.0...

来源: Laya_社区 发布时间: 20180313