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..."child":[{"props":{"x":0,"y":0,"skin":"comp/bg.png","sizeGrid":"30,4,4,4","width":600,"height":400},"type":"Image"},{"props":{"x":41,"y":56,"skin":"comp/button.png","label":"点我赋值","width":150,"height":37,"sizeGrid":"4,4,4,4","var":"btn"},"type":"Button"},{"props":{"x":401,"y":56,"skin":"comp...
来源: Laya_社区 发布时间: 20170330
..."child":[{"props":{"x":0,"y":0,"skin":"comp/bg.png","sizeGrid":"30,4,4,4","width":600,"height":400},"type":"Image"},{"props":{"x":41,"y":56,"skin":"comp/button.png","label":"点我赋值","width":150,"height":37,"sizeGrid":"4,4,4,4","var":"btn"},"type":"Button"},{"props":{"x":401,"y":56,"skin":"comp...
来源: Laya_社区 发布时间: 20170330
...the target object or misses all objects. * When not penetrable, the node's width and height define the mouse collision area (a non-penetrable rectangular area). If the rectangular collision area does not meet the requirements, you can use the drawing area of the hit area as the collision area. The h...
来源: Laya_社区 发布时间: 20250825
...AP: [InitBufferhandle@sprd_allocator.cpp:148] buffer handle size 10479616, width 1080, height 2408, stride 4352, fd 8, format: <private>, phy 0x0, usage 0xb, viraddr 0x0000000000000000 01-06 17:34:41.531 902 1210 I C01401/Bufferqueue: <163>Alloc: buffer handle size 10479616, width 1080, ...
来源: Laya_社区 发布时间: 20250106