大约有 37 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0040 秒)
...ptions */ "strict": true, /* Enable all strict type-checking options. */ // "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */ // "strictNullChecks": true, ...
来源: Laya_社区 发布时间: 20190408
...CTIONAL SHADOWS_SCREEN LIGHTMAP_ON DisableLighting Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_...
来源: Laya_社区 发布时间: 20180224
...eConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; //Laya.stage.screenMode = GameConfig.screenMode; Laya.stage.screenMode = "horizontal"; Laya.stage.alignV = Game...
来源: Laya_社区 发布时间: 20181027
...TIONAL SHADOWS_SCREEN DisableLighting LIGHTMAP_OFF Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_...
来源: Laya_社区 发布时间: 20180306
...S_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH FOG_LINEAR Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_...
来源: Laya_社区 发布时间: 20200923
...json获取shzview.autoBtn这个按钮,然后对按钮进行滤镜处理enable_false(shzview.autoBtn); // 灰色滤镜 var grayfilter = [ 0.3086, 0.6094, 0.0820, 0, 0,//R 0.3086, 0.6094, 0.0820, 0, 0,//G 0.3086, 0.6094, 0.0820, 0, 0,//B 0, 0, 0, 1, 0 //A ]; var grayscale...
来源: Laya_社区 发布时间: 20170103
...73) at Function.MiniAdpter.init (laya.wxmini.js:91) at Function.MiniAdpter.enable (laya.wxmini.js:77) at Function.Browser.__init__ (laya.core.js:4125) at Object.Laya.init (laya.core.js:252) at new Main (Main.ts:6) at Object.2../GameConfig (Main.ts:35) at o (_prelude.js:11) at r (_prelude.js:11) at _...
来源: Laya_社区 发布时间: 20181107
...) (on d3d11) Compiling Vertex program with POINT SHADOWS_CUBE SHADOWS_SOFT EnableReflection LIGHTMAP_OFF Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORM...
来源: Laya_社区 发布时间: 20190518
...mCurrIndex = 0; var mArmature; var mCurrSkinIndex = 0; (function() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); startFun(); })(); function startFun() { mAniPath = "res/spine/spineRes1/dragon.sk"; mFactory = new Templet(); mFactory.on(Event....
来源: Laya_社区 发布时间: 20181120
...:int = 0; private var mArmature:Skeleton; public function ASDemo() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); var DesBtn:Sprite = createButton("销毁动画"); DesBtn.x = 50; DesBtn.y = 50; Laya.stage.addChild(DesBtn); //创建一个Sprit...
来源: Laya_社区 发布时间: 20170406