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大约有 6 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0027 秒)

1. laya.d3.core.RenderableSprite3D [ 100%]

...y从节点树移除时调度。NodePublic Constants ConstantDefined By  LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D  LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D  SAHDERDEFINE_LIGHTMAP : in...

来源: laya_api 发布时间: 20170929

2. laya.d3.core.glitter.Glitter [ 73%]

...ited Public Constants Show Inherited Public Constants ConstantDefined By LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int = ...

来源: laya_api 发布时间: 20170929

3. laya.d3.core.particle.Particle3D [ 73%]

...ited Public Constants Show Inherited Public Constants ConstantDefined By LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int = ...

来源: laya_api 发布时间: 20170603

4. laya.d3.core.MeshSprite3D [ 71%]

...ited Public Constants Show Inherited Public Constants ConstantDefined By LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int = ...

来源: laya_api 发布时间: 20170929

5. laya.d3.core.MeshTerrainSprite3D [ 68%]

...ited Public Constants Show Inherited Public Constants ConstantDefined By LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int = ...

来源: laya_api 发布时间: 20170929

6. laya.d3.core.particleShuriKen.ShuriKenParticle3D [ 52%]

...tatic] ShuriKenParticle3D  GRAVITY : int = 7[static] ShuriKenParticle3D LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,光照贴图缩放和偏移。RenderableSprite3D  MAXCOLOROVERLIFEGRADIENTALPH...

来源: laya_api 发布时间: 20170929