大约有 11 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0029 秒)
...速(单位:无)ParticleSetting gravity : Float32Array(单位:2D像素、3D坐标)ParticleSetting maxEndColor : Float32Array最大结束颜色ParticleSetting maxEndRadius : Number = 0最大结束半径(单位:2D像素、3D坐标)ParticleSetting maxEndSize : Number = 100...
来源: laya_api 发布时间: 20170929
...void 设置宽高。 HTMLCanvasPublic Constants ConstantDefined By TYPE2D : String = 2D[static] 2D 模式。HTMLCanvas TYPE3D : String = 3D[static] 3D 模式。HTMLCanvas TYPEAUTO : String = AUTO[static] 自动模式。HTMLCanvasProperty DetailasBitmappropertyasBitmap:Boolean [write-onl...
来源: laya_api 发布时间: 20170929
...ionGL setValue(shader:*):voidIFilterActionGL setValueMix(shader:Value2D):voidIFilterActionGLProperty DetailtypeMixpropertytypeMix:int [read-only] Implementation public function get typeMix():intMethod Detailapply3d()method public function apply3d(scope:SubmitCMDScope, sprite:Sprite,...
来源: laya_api 发布时间: 20170929
...tionGL setValue(shader:*):voidFilterActionGL setValueMix(shader:Value2D):voidFilterActionGLProperty DetailtypeMixpropertytypeMix:int [read-only] Implementation public function get typeMix():intConstructor DetailFilterActionGL()Constructorpublic function FilterActionGL()Method Detail...
来源: laya_api 发布时间: 20170929
...于创建3D工具。 Public Methods MethodDefined By convert3DCoordTo2DScreenCoord(source:Vector3, out:Vector3):void[static] 转换3D投影坐标系统到2D屏幕坐标系统,以像素为单位,通常用于正交投影下的3D坐标((0,0)在屏幕中心)到2D屏幕坐标((0,0...
来源: laya_api 发布时间: 20170929
...(shaderValue:Array):void 按数组的定义提交 Shader3D uploadTexture2D(value:*):voidShader3DProtected Methods MethodDefined By _preGetParams(vs:String, ps:String):ObjectShader3D detoryResource():void[override] Shader3D recreateResource():void[override] Shader3DPublic Constants Con...
来源: laya_api 发布时间: 20170929
...alue(shader:*):void[override] ColorFilterActionGL setValueMix(shader:Value2D):voidFilterActionGLProperty Detaildatapropertypublic var data:ColorFilterConstructor DetailColorFilterActionGL()Constructorpublic function ColorFilterActionGL()Method Detailapply3d()methodoverride public function apply3d(s...
来源: laya_api 发布时间: 20170929
...eshTerrainSprite3D createFromMeshAndHeightMap(mesh:Mesh, texture:Texture2D, minHeight:Number, maxHeight:Number, name:String = null):MeshTerrainSprite3D[static] 从网格创建一个TerrainMeshSprite3D实例、图片读取高度图属性。 MeshTerrainSprite3D destroy(destroyChild:Boolean = true)...
来源: laya_api 发布时间: 20170929
...区域,不包括子对象。 Sprite getlightmaps():Vector.<Texture2D> 获取光照贴图。 Scene getMousePoint():Point获得相对于本对象上的鼠标坐标信息。Sprite getRenderQueue(index:int):RenderQueue 获得某个渲染队列。 Scene getScriptByIndex(index:int):Scrip...
来源: laya_api 发布时间: 20170929
...tScreenCoordToOrthographicCoord(source:Vector3, out:Vector3):Boolean 转换2D屏幕坐标系统到3D正交投影下的坐标系统,注:只有正交模型下有效。 Camera createConchModel():*[override] BaseCamera destroy(destroyChild:Boolean = true):void[override] BaseCamera destroyChildren()...
来源: laya_api 发布时间: 20170929