大约有 410 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0041 秒)
...pplyForce applyImpulse applyTorque clearForces destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate wakeUp Constructors constructor new CannonRigidbody3D(collisionGroup?: number, canCollideWith?: number): CannonRigidbody3D Ov...
来源: Laya3.0_api 发布时间: 20231102
...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new HLODRender(): HLODRender Overrides ...
来源: Laya3.0_api 发布时间: 20231115
... _initialize _setBelongScene _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setMorphChannelWeight setRenderbitFlag changeVertexDefine shaderValueInit Constructors constructor new SkinnedMeshRenderer():...
来源: Laya3.0_api 发布时间: 20231115
...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine create shaderValueInit Properties Optional _extra _extra: IComponentExtra Inheri...
来源: Laya3.0_api 发布时间: 20231115
...RenderNode _setOwner applyReflectionShaderData destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setGradientAmbient Constructors constructor new ReflectionProbe(): ReflectionProbe Overrides Volume.constructor Defined in la...
来源: Laya3.0_api 发布时间: 20231115
...Methods _applyReflection _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new ShurikenParticleRenderer(): Shurike...
来源: Laya3.0_api 发布时间: 20231115
... _initialize _setBelongScene _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setMorphChannelWeight setRenderbitFlag changeVertexDefine shaderValueInit Constructors constructor new SimpleSkinnedMeshRende...
来源: Laya3.0_api 发布时间: 20231115
...initialize _restorRenderNode _setOwner addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StaticInstanceBatchRender()...
来源: Laya3.0_api 发布时间: 20231115
...时所有节点和组件均已创建完毕,此方法只执行一次 */ onAwake(): void { this.txtarea.pos(Laya.stage.width >> 1, Laya.stage.height >> 1); //位置 this.txtarea.size(500, 200); //大小 this.txtarea.pivot(this.txtarea.width/2, this.txtarea.height/2); //轴心点 this.txt...
来源: Laya3.0_文档 发布时间: 20251010
...ner: Laya.Sprite3D; private characterController: Laya.CharacterController; onAwake(): void { // 获取 角色控制器 组件并赋值给 characterController this.characterController = this.owner.getComponent(Laya.CharacterController); //设置出生点位置 this.characterController.position = new ...
来源: Laya3.0_文档 发布时间: 20251010