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大约有 228 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0033 秒)

131. 粒子属性详解(JavaScript-3D基础(JS)-LayaAir3D之粒子系统) [ 58%]

...-- **Size over Lifetime** 基于生命的大小变化 1. `Separate Axes`按分离 1. *size* 大小 1. *Curve* 曲线 2. *Random Between Two Contants* 在两个常数中随机取值 2. `Separate Axes` 缩放选中 1. *size* 大小 1. *Curve* 曲线 2. *Random Between Two Contants* 在两个常...

来源: Laya2.0_文档 发布时间: 20210714

132. laya.d3.physics.shape.HeightfieldTerrainShape_API3.0 [ 58%]

...ION_UPX Defined in laya/d3/physics/shape/ColliderShape.ts:14 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CompoundColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physics/shape/ColliderShape.ts:16 形状方向_Y正向 Static SHAPEORIENTA...

来源: Laya3.0_api 发布时间: 20231115

133. 粒子属性详解(ActionScript-3D基础(AS3)-LayaAir3D之粒子系统) [ 58%]

...-- **Size over Lifetime** 基于生命的大小变化 1. `Separate Axes`按分离 1. *size* 大小 1. *Curve* 曲线 2. *Random Between Two Contants* 在两个常数中随机取值 2. `Separate Axes` 缩放选中 1. *size* 大小 1. *Curve* 曲线 2. *Random Between Two Contants* 在两个常...

来源: Laya2.0_文档 发布时间: 20210715

134. laya.d3.physicscannon.shape.CannonCompoundColliderShape_API3.0 [ 57%]

...ned in laya/d3/physicsCannon/shape/CannonColliderShape.ts:12 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CannonColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:14 形状方向_Y正向 Static SH...

来源: Laya3.0_api 发布时间: 20231102

135. laya.d3.physics.shape.CompoundColliderShape_API3.0 [ 57%]

...ION_UPX Defined in laya/d3/physics/shape/ColliderShape.ts:14 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CompoundColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physics/shape/ColliderShape.ts:16 形状方向_Y正向 Static SHAPEORIENTA...

来源: Laya3.0_api 发布时间: 20231115

136. laya.d3.physics.shape.CylinderColliderShape_API3.0 [ 57%]

...ION_UPX Defined in laya/d3/physics/shape/ColliderShape.ts:14 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CompoundColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physics/shape/ColliderShape.ts:16 形状方向_Y正向 Static SHAPEORIENTA...

来源: Laya3.0_api 发布时间: 20231115

137. laya.d3.physics.shape.CapsuleColliderShape_API3.0 [ 57%]

...ION_UPX Defined in laya/d3/physics/shape/ColliderShape.ts:14 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CompoundColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physics/shape/ColliderShape.ts:16 形状方向_Y正向 Static SHAPEORIENTA...

来源: Laya3.0_api 发布时间: 20231115

138. laya.d3.physics.shape.ConeColliderShape_API3.0 [ 57%]

...ION_UPX Defined in laya/d3/physics/shape/ColliderShape.ts:14 形状方向_X正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Inherited from CompoundColliderShape.SHAPEORIENTATION_UPY Defined in laya/d3/physics/shape/ColliderShape.ts:16 形状方向_Y正向 Static SHAPEORIENTA...

来源: Laya3.0_api 发布时间: 20231115

139. laya有没有 bitmapdata啊 [ 56%]

...有。。最多 正切 斜切。 why9 • 2017-08-31 10:39 或者说3D的z 旋转有例子么。

来源: Laya_社区 发布时间: 20170831

140. laya.d3.math.Matrix4x4 [ 56%]

...xis(axis:Vector3, angle:Number, result:Matrix4x4):void[static] 通过旋转axis和旋转角度angle计算旋转矩阵。 Matrix4x4  createRotationQuaternion(rotation:Quaternion, result:Matrix4x4):void[static] 通过四元数创建旋转矩阵。 Matrix4x4  createRotationX(rad:Number, out:Matr...

来源: laya_api 发布时间: 20170929