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...8); var cylinder3D:MeshSprite3D=new MeshSprite3D(cylinderMesh); cylinder3D.transform.translate(new Vector3(3,0,0),true); cylinder3D.transform.localScale = new Vector3(2,2,2); cylinder3D.transform.localRotationEuler = new Vector3(90,90,90); role.getChildAt(0).addChild(cylinder3D); this.ani.linkSprite...
来源: Laya_社区 发布时间: 20170904
...er.getChildByName("girl1") as Laya.Sprite3D; //模型缩放 this.roleModel.transform.localScale = new Laya.Vector3(0.8,0.8,0.8); //获取角色动画组件 this.roleAni = this.roleModel.getComponentByType(Laya.Animator) as Laya.Animator; //动画完成事件监听 this.roleAni.on(Laya.Event.COMPLETE...
来源: Laya_社区 发布时间: 20171113
...me = "camera"; //相机平移位置 camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); //旋转相机 camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); //创建平行光 ...
来源: Laya_社区 发布时间: 20190605
...节点的关联关系,使变换操作更灵活,每个精灵都有一个Transform3D。 (图2-9) 我们也可以在编辑器里手动调整精灵的变换 (图2-10) (图2-11) 图2-10用来调整精灵的旋转,图2-11用来调整精灵的缩放 (图2-12) 图2-12可同时用来调...
来源: Laya3.0_文档 发布时间: 20240624
...rShape后onUpdate移动,destroy会报错“Cannot read property 'getWorldTransform' of null” 发射时生成子弹: onFire() { if (this.isFire) { Laya.Mesh.load("fly2/fly3-bullet.lm", Laya.Handler.create(this, function (m) { let bullet = new Laya.MeshSprite3D(m); this.Sn.addChild(bullet); bull...
来源: Laya_社区 发布时间: 20190308
...RO; Laya.Vector3.normalize(dir,norDir); console.log(norDir); //this.sprite.transform.translate(norDir,false); // let position = Laya.Vector3.ZERO; // Laya.Vector3.add(this.sprite.transform.position,norDir,position) // this.sprite.transform.position = position; this.sprite.transform.localPositionX +=...
来源: Laya_社区 发布时间: 20191026
...相机 var camera = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); //创建平行光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new...
来源: Laya2.0_文档 发布时间: 20210714
...相机 var camera = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); //创建平行光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new...
来源: Laya2.0_文档 发布时间: 20210715
... camera:Camera = scene.addChild(new Camera(0, 0.1, 100)) as Camera; camera.transform.translate(new Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Vector3(-15, 0, 0), true, false); //创建平行光 var directionLight:DirectionLight = scene.addChild(new DirectionLight()) as DirectionLight; direct...
来源: Laya2.0_文档 发布时间: 20210714
... touch.position.y; //根据移动的距离进行旋转 (owner as Sprite3D).transform.rotate(new Vector3(1 * deltaY /2, 1 * deltaX / 2, 0), true, false); } } else if (2 === touchCount){ _text.text = "触控点为2"; isTwoTouch = true; //获取两个触碰点 var touch:Touch = _scene.input.getTouch(0)...
来源: Laya2.0_文档 发布时间: 20210715