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大约有 227 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0043 秒)

11. laya.d3.core.BaseCamera_API3.0 [ 81%]

...eSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerOnce __init__ instantiate load Constructors constructor new BaseCamera(nearPlane?: number, farPlane?: number): BaseCamera Overrides Sprite3D.constructor Defined in laya/d3/core/BaseCamera.ts:307 创建一个 Ba...

来源: Laya3.0_api 发布时间: 20231115

12. laya.d3.core.light.SpotLight_API3.0 [ 81%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SpotLight(): SpotLight Overrides LightSprite.constructor Defined in laya/d3/core/light/SpotLight.ts:34 创建一个 SpotLight 实例。 Returns SpotLight Prope...

来源: Laya3.0_api 发布时间: 20231115

13. laya.d3.core.RenderableSprite3D_API3.0 [ 81%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new RenderableSprite3D(name: string): RenderableSprite3D Overrides Sprite3D.constructor Defined in laya/d3/core/RenderableSprite3D.ts:225 deprecated 创建一个 R...

来源: Laya3.0_api 发布时间: 20231115

14. laya.d3.core.light.DirectionLight_API3.0 [ 80%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new DirectionLight(): DirectionLight Overrides LightSprite.constructor Defined in laya/d3/core/light/DirectionLight.ts:50 创建一个 DirectionLight 实例。 Ret...

来源: Laya3.0_api 发布时间: 20231115

15. laya.d3.core.MeshTerrainSprite3D_API3.0 [ 80%]

...ildren removeInputChild removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce createFromMesh createFromMeshAndHeightMap instantiate load Constructors constructor new MeshTerrainSprite3D(mesh: Mesh, heightMap: HeightMap, name?: string): MeshTerrainSprite3D Overrides MeshSprite3D.cons...

来源: Laya3.0_api 发布时间: 20231102

16. laya.d3.core.MeshSprite3D_API3.0 [ 79%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/MeshSprite3D.ts:29 创建一个 MeshSpr...

来源: Laya3.0_api 发布时间: 20231115

17. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 79%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/particleShuriKen/ShuriKenParticle3D.ts:56 创建一...

来源: Laya3.0_api 发布时间: 20231115

18. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 79%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/SkinnedMeshSprite3D.ts:50...

来源: Laya3.0_api 发布时间: 20231115

19. laya.d3.core.trail.TrailSprite3D_API3.0 [ 79%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/trail/TrailSprite3D.ts:36 Parameters Default value...

来源: Laya3.0_api 发布时间: 20231115

20. 有震屏的算法吗 [ 78%]

...0, 0];    var point:Point = new Point(this.x, this.y);    Laya.stage.timerLoop(speed, this, shakeObject);        function shakeObject(args:Array=null, frameNum:uint=1, frameTime:uint=0):void{     var count:int = (num++) % 4;     offsetArr[num % 2] = count < 2 ? 0 : offset;  ...

来源: Laya_社区 发布时间: 20170823