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大约有 227 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0049 秒)

21. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 78%]

...ldByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/SimpleSkinned...

来源: Laya3.0_api 发布时间: 20231115

22. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 76%]

...dren removeLine removeSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: number, name?: string): PixelLineSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pixelLine/PixelLineSpri...

来源: Laya3.0_api 发布时间: 20231115

23. 加载时间轴动画报错 [ 76%]

...TypeError:Cannot read property '_create' of null     at Animation._proto.timerLoop(file:///f:/........./bin/libs/laya.core.js:9493:14)     at Animation._proto.play(file:///f:/....../bin/libs/laya.core.js:16351:10)   请问各位大神这是怎么回事呢? 附件 : --> happyFarm.rar 2017-10-2...

来源: Laya_社区 发布时间: 20171028

24. laya.d3.core.light.DirectionLight [ 75%]

...ldIndex(node:Node, index:int):Node 设置子节点的索引位置。 Node timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函数。功能同Laya.timer.timerLoop()。 Node timerOnce(delay:int, caller...

来源: Laya2.0_api 发布时间: 20190513

25. laya.d3.core.light.PointLight [ 75%]

...ldIndex(node:Node, index:int):Node 设置子节点的索引位置。 Node timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函数。功能同Laya.timer.timerLoop()。 Node timerOnce(delay:int, caller...

来源: Laya2.0_api 发布时间: 20190513

26. laya.d3.core.light.SpotLight [ 74%]

...ldIndex(node:Node, index:int):Node 设置子节点的索引位置。 Node timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函数。功能同Laya.timer.timerLoop()。 Node timerOnce(delay:int, caller...

来源: Laya2.0_api 发布时间: 20190513

27. 使用blendMode=add模式时,某些手机上无法正常显示,出现黑底 [ 73%]

...          var index:int = 0;             Laya.stage.timerLoop(1, this, function():void{index++;image.alpha = Math.sin(Math.PI*2*(index/24))})              var image:Image = new Image();             image.blendMode = "add";             image....

来源: Laya_社区 发布时间: 20190110

28. 这种进度条怎么实现? [ 73%]

...f") this.addChild(this.$circleSprite) this.start() } public start() { this.timerLoop(2, this, this.draw) } public draw() { if (this.startY >= 270) { this.clearTimer(this, this.draw) } this.startY++ this.graphics.clear() this.graphics.drawPie(this.DEF_SIZE >> 1, this.DEF_SIZE >> 1, thi...

来源: Laya_社区 发布时间: 20180123

29. laya.d3.terrain.Terrain [ 72%]

...lue:int):voidTerrain  setLightmapScaleOffset(value:Vector4):voidTerrain timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函数。功能同Laya.timer.timerLoop()。 Node timerOnce(delay:int, caller...

来源: Laya2.0_api 发布时间: 20190513

30. laya.d3.core.light.PointLight [ 71%]

...ldIndex(node:Node, index:int):Node 设置子节点的索引位置。 Node timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函数。功能同Laya.timer.timerLoop()。 Node timerOnce(delay:int, caller...

来源: laya_api 发布时间: 20170929