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Laya3.0_api(409) Laya_社区(375) Laya2.0_api(226) laya_api(168) Laya2.0_文档(49) Laya3.0_文档(24) Laya2.0_示例(7) Laya_示例(3)
... 0 Defined in laya/events/MouseManager.ts:32 canvas 上的鼠标Y坐标。 Static enabled enabled: boolean = true Defined in laya/events/MouseManager.ts:26 是否开启鼠标检测,默认为true Static instance instance: MouseManager = new MouseManager() Defined in laya/events/MouseManager.ts:23 M...
来源: Laya3.0_api 发布时间: 20231102
... SHADERDEFINE_SPECCUBE_BOX_PROJECTION SHADERDEFINE_VOLUMETRICGI Properties Static SHADERDEFINE_SPECCUBE_BOX_PROJECTION SHADERDEFINE_SPECCUBE_BOX_PROJECTION: ShaderDefine Defined in laya/d3/core/render/Sprite3DRenderDeclaration.ts:11 盒子反射宏 Static SHADERDEFINE_VOLUMETRICGI SHADERDEFINE_VOLUM...
来源: Laya3.0_api 发布时间: 20231115
...derTexture Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:80 Static SHADERDEFINE_ACES SHADERDEFINE_ACES: ShaderDefine Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:34 Static SHADERDEFINE_CUSTOMLUT SHADERDEFINE_CUSTOMLUT: ShaderDefine Defined in laya/d3/core/render/PostEf...
来源: Laya3.0_api 发布时间: 20231115
...tion Index Properties SHADERDEFINE_BONE SHADERDEFINE_SIMPLEBONE Properties Static SHADERDEFINE_BONE SHADERDEFINE_BONE: ShaderDefine Defined in laya/d3/core/SkinnedMeshSprite3DShaderDeclaration.ts:5 精灵级着色器宏定义,蒙皮动画。 Static SHADERDEFINE_SIMPLEBONE SHADERDEFINE_SIMPLEBONE: Sh...
来源: Laya3.0_api 发布时间: 20231115
... = false Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:107 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:12 形状方向_X轴正向 Static SHAPEORIENTATION_UPY SHAPEORIENTATION_UPY: number = 1 Defined in lay...
来源: Laya3.0_api 发布时间: 20231102
...ource.uuid Defined in laya/resource/Resource.ts:109 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Static TEXTURE2D TEXTURE2D: string = "TEXTURE2D" Defined in laya/resource/Texture2D.ts:33 Textu...
来源: Laya3.0_api 发布时间: 20231115
...ID。 Sprite3D intensity : Number 获取灯光强度。 LightSprite isStatic : Boolean[read-only] 获取是否为静态。 Sprite3D layer : int 获取蒙版。 Sprite3D lightmapBakedType : int 获取灯光烘培类型。 LightSprite LIGHTMAPBAKEDTYPE_BAKED : int = 2[static] 灯光烘培...
来源: Laya2.0_api 发布时间: 20190513
..._Terrain)): > 新版本注册宏定义 ```javascript /** * @private */ static __init__() { SHADERDEFINE_DETAIL_NUM1 = Laya.Shader3D.getDefineByName("CUSTOM_DETAIL_NUM1"); SHADERDEFINE_DETAIL_NUM2 = Laya.Shader3D.getDefineByName("CUSTOM_DETAIL_NUM2"); SHADERDEFINE_DETAIL_NUM3 = Laya.Shader3D.getD...
来源: Laya2.0_文档 发布时间: 20210715
..._Terrain)): > 新版本注册宏定义 ```javascript /** * @private */ static __init__() { SHADERDEFINE_DETAIL_NUM1 = Laya.Shader3D.getDefineByName("CUSTOM_DETAIL_NUM1"); SHADERDEFINE_DETAIL_NUM2 = Laya.Shader3D.getDefineByName("CUSTOM_DETAIL_NUM2"); SHADERDEFINE_DETAIL_NUM3 = Laya.Shader3D.getD...
来源: Laya2.0_文档 发布时间: 20210714
...中显示。Node id : int[read-only] 获取唯一标识ID。 Sprite3D isStatic : Boolean[read-only] 获取是否为静态。 Sprite3D layer : int 获取蒙版。 Sprite3D LIGHTMAP : int[static] 着色器变量名,光照贴图。RenderableSprite3D LIGHTMAPSCALEOFFSET : int[static] 着色器变...
来源: Laya2.0_api 发布时间: 20190513