大约有 37 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0040 秒)
...Accessors GIRotate _isHeightSet _isWidthSet active activeInHierarchy alpha ambientColor ambientIntensity ambientMode ambientSH anchorX anchorY blendMode cacheAs components cullInfoCamera cullPass customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize enableFog filt...
来源: Laya3.0_api 发布时间: 20231115
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210714
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210715
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210715
...omMaterial", "props":{ "name":"zhousi", "renderMode":1 }, "customProps":{ "ambientColor":[ 0.6, 0.6, 0.6 ], "diffuseColor":[ 1, 1, 1 ], "specularColor":[ 1, 1, 1, 8 ], "reflectColor":[ 1, 1, 1, 1 ], "emissionColor":[ 0, 0, 0 ], "albedoColor":[ 1, 1, 1, 1 ], "diffuseTexture":{ "texture2D":"zhousi.png...
来源: Laya_社区 发布时间: 20170524
...所以我想手动控制场景的亮度 ,尝试过调环境光, level.ambientColor = new Laya.Vector3(1,1,1); 但没用。 上面你说的调漫反射,我记得漫反射是在有实时光的条件下才有用,而我的问题环境是没有实时光,请问这个要怎么解决? 2017-1...
来源: Laya_社区 发布时间: 20171130
....setDiffuseScale4(new Laya.Vector2(13.96364, 13.96364)); customMaterial.setAmbientColor(new Laya.Vector3(1, 1, 1)); customMaterial.setDiffuseColor(new Laya.Vector3(1, 1, 1)); customMaterial.setSpecularColor(new Laya.Vector4(1, 1, 1, 8)); customMaterial.setLightMapScaleOffset(new Laya.Vector4(0.80566...
来源: Laya_示例 发布时间: 20241125