大约有 185 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0045 秒)
...Vector4; import WebGLContext = Laya.WebGLContext; export class SceneScript extends Script { private _originPosition:Vector3 = new Vector3(0, -1, 1); private _phasorSpriter3D:PhasorSpriter3D; private _color:Vector4 = new Vector4(1, 0, 0, 1); private _point:Vector2 = new Vector2(); private _camera:Cam...
来源: Laya_社区 发布时间: 20180201
...转了添加了这个脚本的物体) > ```typescript class MonkeyScript extends Laya.Script3D { constructor(){ super(); this.rotation = new Laya.Vector3(0, 0.01, 0); } onAwake() { console.log("onAwake"); } onStart() { console.log("onStart"); } onUpdate() { this.owner.transform.rotate(this.rotation,...
来源: Laya2.0_文档 发布时间: 20210714
...ort laya.d3.core.Sprite3D; import laya.d3.math.Vector3; class MonkeyScript extends Script3D { private var rotation:Vector3 = new Vector3(0, 0.03, 0); override public function onAwake():void { trace("onAwake"); } override public function onStart():void { trace("onStart"); } override public function o...
来源: Laya2.0_文档 发布时间: 20210714
...ull: undefined preload.js:55 at setPrototypeOf (<anonymous>) at __extends (file:///E:/SVN/ZQ2/client2.0/bin/js/bundle.js:6:9) at file:///E:/SVN/ZQ2/client2.0/bin/js/bundle.js:41201:5 at Object.172.../GameManager (file:///E:/SVN/ZQ2/client2.0/bin/js/bundle.js:41206:2) at o (file:///...
来源: Laya_社区 发布时间: 20190222
...: const { regClass, property } = Laya; @regClass() export class ScriptA extends Laya.Script { //declare owner : Laya.Sprite3D; @property( { type: Laya.Box } ) private box: Laya.Box; constructor() { super(); } onStart(): void { //加载预制体文件 Laya.loader.load("resources/Title.lh").then( (r...
来源: Laya3.0_文档 发布时间: 20241014
...是要把unity场景导入到laya2.6. export default class SceneLoad extends Laya.Script{ constructor(){ super(); } onAwake(){ Laya.Scene3D.load("res/LayaScene_demo/Android/demo.ls",Laya.Handler.create(this,function(scene){ ...
来源: Laya_社区 发布时间: 20200516
...代码和附件DEMO中的TestScene.scene文件 export default class GameUI extends Laya.Scene { constructor() { super(); //设置单例的引用方式,方便其他类引用 GameUI.instance = this; //关闭多点触控,否则就无敌了 Laya.MouseManager.multiTouchEnabled = false; //加载场景...
来源: Laya_社区 发布时间: 20190730
... • 2018-10-25 14:56 写一个ts文件,写上 export default class Move extends Laya.Script{ /** @prop {name:target,tips:"目标容器",type:Prefab}*/ targetPrefab:Laya.Prefab; } 将文件在编辑模式下赋给点添加组件=》code=》move 然后创建一个box拖为预制体 放在...
来源: Laya_社区 发布时间: 20181025
...转了添加了这个脚本的物体) > ```typescript class MonkeyScript extends Laya.Script3D { private rotation:Laya.Vector3 = new Laya.Vector3(0, 0.01, 0); constructor(){ super(); } onAwake() { console.log("onAwake"); } onStart() { console.log("onStart"); } onUpdate() { (this.owner as Laya.Sprite...
来源: Laya2.0_文档 发布时间: 20210715
...用 ui3d.sprite 获取 prefab 的根节点. export class RuntimeScript extends RuntimeScriptBase { onAwake(): void { let sprite3d: Laya.Sprite3D = this.scene3D.getChildByName("m_Sprite3D"); let ui3d: Laya.UI3D = sprite3d.getComponent(Laya.UI3D); let ui3d_root: Laya.Sprite = ui3d.sprite; console.l...
来源: Laya_社区 发布时间: 20251020