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大约有 24 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0031 秒)

1. laya.d3.graphics.vertex.VertexMesh_API3.0 [ 100%]

...ll Inherited Externals Only exported Menu Globals "laya/d3/graphics/Vertex/VertexMesh" VertexMesh Class VertexMesh ... author ... Hierarchy VertexMesh Index Properties MESH_BLENDINDICES0 MESH_BLENDWEIGHT0 MESH_COLOR0 MESH_CUSTOME0 MESH_CUSTOME1 MESH_CUSTOME2 MESH_CUSTOME3 MESH_NORMAL0 MESH_POSITION0...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.graphics.Vertex.VertexMesh [ 99%]

...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexMeshMethods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexMeshInheritanceVertexMesh Object ... Public Methods  MethodDefined By  getVertexDeclaration(vertexFlag:String, compatible:Boolean = true...

来源: Laya2.0_api 发布时间: 20190513

3. Laya2.7.1 shader compileShaderByDefineNames感觉无效了。 [ 95%]

...动: 2020-09-10 09:54 浏览: 3640 关注: 3 人 MQ • 2020-09-11 13:44 VertexMesh.MESH_BLENDINDICES0 = 5; VertexMesh.MESH_BLENDWEIGHT0 = 6; ====》 VertexMesh.MESH_TEXTURECOORDINATE1 = 7; VertexMesh.MESH_WORLDMATRIX_ROW0 = 8; VertexMesh.MESH_WORLDMATRIX_ROW1 = 9; VertexMesh.MESH_WORLDMATRIX_ROW2 =...

来源: Laya_社区 发布时间: 20200902

4. laya.d3.shader.SubShader_API3.0 [ 91%]

...3/shader/SubShader.ts:42 a_BoneIndices a_BoneIndices: [number, Vector4] = [VertexMesh.MESH_BLENDINDICES0, ShaderDataType.Vector4] Defined in laya/d3/shader/SubShader.ts:50 a_BoneWeights a_BoneWeights: [number, Vector4] = [VertexMesh.MESH_BLENDWEIGHT0, ShaderDataType.Vector4] Defined in laya/d3/shade...

来源: Laya3.0_api 发布时间: 20231102

5. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 84%]

...tex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...

来源: Laya2.0_文档 发布时间: 20210714

6. 一个简单的跑酷曲面shader分享 [ 84%]

...blic static initShader() { var attributeMap: object = { "a_Position": Laya.VertexMesh.MESH_POSITION0, "a_Normal": Laya.VertexMesh.MESH_NORMAL0, "a_Textcoord": Laya.VertexMesh.MESH_TEXTURECOORDINATE0, "a_Textcorrd1": Laya.VertexMesh.MESH_TEXTURECOORDINATE1, "a_Tangent": Laya.VertexMesh.MESH_TANGENT0,...

来源: Laya_社区 发布时间: 20201009

7. SubShader介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 84%]

... //定义BLINNPHONG的attributeMap var attributeMap: any = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...

来源: Laya2.0_文档 发布时间: 20210715

8. SubShader介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 84%]

...tex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...

来源: Laya2.0_文档 发布时间: 20210715

9. 描边Shader,使用了两个Pass [ 71%]

...Material { constructor() { super() var attributeMap = { 'a_Position': Laya.VertexMesh.MESH_POSITION0, 'a_Normal': Laya.VertexMesh.MESH_NORMAL0, 'a_Texcoord': Laya.VertexMesh.MESH_TEXTURECOORDINATE0, } var uniformMap = { 'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_WorldM...

来源: Laya_社区 发布时间: 20180925

10. 分享水波一个shader [ 66%]

...ular + ambient, 1.0); } `;  var attributeMap:object = { "a_Position":Laya.VertexMesh.MESH_POSITION0, "a_Normal":Laya.VertexMesh.MESH_NORMAL0, "a_Textcoord":Laya.VertexMesh.MESH_TEXTURECOORDINATE0 };  var uniformMap:object = { "u_WorldMat":Shader3D.PERIOD_SPRITE, 'u_MvpMatrix': Shader3D.PERIOD_SPRI...

来源: Laya_社区 发布时间: 20190923