大约有 28 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0026 秒)
...ll Inherited Externals Only exported Menu Globals "laya/d3/graphics/Vertex/VertexMesh" VertexMesh Class VertexMesh ... author ... Hierarchy VertexMesh Index Properties MESH_BLENDINDICES0 MESH_BLENDWEIGHT0 MESH_COLOR0 MESH_CUSTOME0 MESH_CUSTOME1 MESH_CUSTOME2 MESH_CUSTOME3 MESH_NORMAL0 MESH_POSITION0...
来源: Laya3.0_api 发布时间: 20231102
...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexMeshMethods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexMeshInheritanceVertexMesh Object ... Public Methods MethodDefined By getVertexDeclaration(vertexFlag:String, compatible:Boolean = true...
来源: Laya2.0_api 发布时间: 20190513
...---------------------------------- | | 顶点在投影空间下的位置 | VertexMesh.MESH_POSITION0 | | 顶点在视图坐标系下的法向量 | VertexMesh.MESH_NORMAL0 | | 切向量 | VertexMesh.MESH_TANGENT0 | | 第一个uv坐标 | VertexMesh.MESH_TEXTURECOORDINATE0 | | 第二个uv坐标 | Verte...
来源: Laya2.0_文档 发布时间: 20210714
...---------------------------------- | | 顶点在投影空间下的位置 | VertexMesh.MESH_POSITION0 | | 顶点在视图坐标系下的法向量 | VertexMesh.MESH_NORMAL0 | | 切向量 | VertexMesh.MESH_TANGENT0 | | 第一个uv坐标 | VertexMesh.MESH_TEXTURECOORDINATE0 | | 第二个uv坐标 | Verte...
来源: Laya2.0_文档 发布时间: 20210714
...---------------------------------- | | 顶点在投影空间下的位置 | VertexMesh.MESH_POSITION0 | | 顶点在视图坐标系下的法向量 | VertexMesh.MESH_NORMAL0 | | 切向量 | VertexMesh.MESH_TANGENT0 | | 第一个uv坐标 | VertexMesh.MESH_TEXTURECOORDINATE0 | | 第二个uv坐标 | Verte...
来源: Laya2.0_文档 发布时间: 20210714
...动: 2020-09-10 09:54 浏览: 3640 关注: 3 人 MQ • 2020-09-11 13:44 VertexMesh.MESH_BLENDINDICES0 = 5; VertexMesh.MESH_BLENDWEIGHT0 = 6; ====》 VertexMesh.MESH_TEXTURECOORDINATE1 = 7; VertexMesh.MESH_WORLDMATRIX_ROW0 = 8; VertexMesh.MESH_WORLDMATRIX_ROW1 = 9; VertexMesh.MESH_WORLDMATRIX_ROW2 =...
来源: Laya_社区 发布时间: 20200902
...3/shader/SubShader.ts:42 a_BoneIndices a_BoneIndices: [number, Vector4] = [VertexMesh.MESH_BLENDINDICES0, ShaderDataType.Vector4] Defined in laya/d3/shader/SubShader.ts:50 a_BoneWeights a_BoneWeights: [number, Vector4] = [VertexMesh.MESH_BLENDWEIGHT0, ShaderDataType.Vector4] Defined in laya/d3/shade...
来源: Laya3.0_api 发布时间: 20231102
...tex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...
来源: Laya2.0_文档 发布时间: 20210714
... //定义BLINNPHONG的attributeMap var attributeMap: any = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...
来源: Laya2.0_文档 发布时间: 20210715
...tex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexM...
来源: Laya2.0_文档 发布时间: 20210715