大约有 9 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0033 秒)
... int = 6[static] VertexMesh MESH_COLOR0 : int = 1[static] VertexMesh MESH_MVPMATRIX_ROW0 : int = 12[static] VertexMesh MESH_MVPMATRIX_ROW1 : int = 13[static] VertexMesh MESH_MVPMATRIX_ROW2 : int = 14[static] VertexMesh MESH_MVPMATRIX_ROW3 : int = 15[static] VertexMesh MESH_NORMAL0 ...
来源: Laya2.0_api 发布时间: 20190513
...H_WORLDMATRIX_ROW2 = 10; VertexMesh.MESH_WORLDMATRIX_ROW3 = 11; VertexMesh.MESH_MVPMATRIX_ROW0 = 12; VertexMesh.MESH_MVPMATRIX_ROW1 = 13; VertexMesh.MESH_MVPMATRIX_ROW2 = 14; VertexMesh.MESH_MVPMATRIX_ROW3 = 15; ====》 VertexMesh.MESH_SIMPLEANIMATOR = 7; 你确定这个定义没关系吗? 184****...
来源: Laya_社区 发布时间: 20200902
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTexture': S...
来源: Laya2.0_文档 发布时间: 20210714
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap: any = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTextur...
来源: Laya2.0_文档 发布时间: 20210715
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTexture': S...
来源: Laya2.0_文档 发布时间: 20210715
...ENDWEIGHT0 骨骼索引 VertexMesh.MESH_BLENDINDICES0 MVP矩阵 VertexMesh.MESH_MVPMATRIX_ROW0 世界矩阵 VertexMesh.MESH_WORLDMATRIX_ROW0 顶点色 VertexMesh.MESH_COLOR0 用户自定义预留位 VertexMesh.MESH_CUSTOME0 5.4 defines 5.4.1 基本用法 使用宏开关来控制顶点着色器和片...
来源: Laya3.0_文档 发布时间: 20251010