大约有 6 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0019 秒)
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
... | 骨骼索引 | VertexMesh.MESH_BLENDINDICES0 | | MVP矩阵 | VertexMesh.MESH_MVPMATRIX_ROW0 | | 世界矩阵 | VertexMesh.MESH_WORLDMATRIX_ROW0 | | 顶点色 | VertexMesh.MESH_COLOR0 |
来源: Laya2.0_文档 发布时间: 20210714
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTexture': S...
来源: Laya2.0_文档 发布时间: 20210714
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap: any = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTextur...
来源: Laya2.0_文档 发布时间: 20210715
...NDICES0, 'a_Tangent0': VertexMesh.MESH_TANGENT0, 'a_MvpMatrix': VertexMesh.MESH_MVPMATRIX_ROW0, 'a_WorldMat': VertexMesh.MESH_WORLDMATRIX_ROW0 }; //定义BLINNPHONG的uniformMap var uniformMap = { 'u_Bones': Shader3D.PERIOD_CUSTOM, 'u_DiffuseTexture': Shader3D.PERIOD_MATERIAL, 'u_SpecularTexture': S...
来源: Laya2.0_文档 发布时间: 20210715