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大约有 14 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0028 秒)

1. laya.d3.core.material.BaseMaterial [ 100%]

... : int = 2000[static] 渲染队列_不透明。BaseMaterial  RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty DetailalphaTestpropertyalphaTest:Boolean 获取是否透明裁剪。 Implementation     public function get alphaTest():Boolean    public fun...

来源: Laya2.0_api 发布时间: 20190513

2. laya.d3.core.material.UnlitMaterial [ 94%]

...QUE : int = 0[static] 渲染状态_不透明。UnlitMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态__透明混合。UnlitMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明...

来源: Laya2.0_api 发布时间: 20190513

3. laya.d3.core.material.ExtendTerrainMaterial [ 91%]

...t = 1[static] 渲染状态_不透明。ExtendTerrainMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态_透明混合。ExtendTerrainMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不...

来源: Laya2.0_api 发布时间: 20190513

4. laya.d3.core.material.TerrainMaterial [ 89%]

...E : int = 1[static] 渲染状态_不透明。TerrainMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态_透明混合。TerrainMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明...

来源: Laya2.0_api 发布时间: 20190513

5. laya.d3.core.material.BlinnPhongMaterial [ 86%]

... int = 0[static] 渲染状态_不透明。BlinnPhongMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态_透明混合。BlinnPhongMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透...

来源: Laya2.0_api 发布时间: 20190513

6. laya.d3.core.material.PBRSpecularMaterial [ 77%]

...int = 0[static] 渲染状态_不透明。PBRSpecularMaterial  RENDERMODE_TRANSPARENT : int = 3[static] 渲染状态_透明混合_物理上看似合理的透明。PBRSpecularMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = ...

来源: Laya2.0_api 发布时间: 20190513

7. laya.d3.core.material.PBRStandardMaterial [ 76%]

...int = 0[static] 渲染状态_不透明。PBRStandardMaterial  RENDERMODE_TRANSPARENT : int = 3[static] 渲染状态_透明混合_物理上看似合理的透明。PBRStandardMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = ...

来源: Laya2.0_api 发布时间: 20190513

8. laya.d3.core.material.SkyBoxMaterial [ 75%]

...UE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  ROTATION : int[static] SkyBoxMaterial  TEXTURECUBE : int[static] SkyBoxMaterial  TINTCOLOR : int[static] SkyBoxMaterialProperty Detailexposureproperty...

来源: Laya2.0_api 发布时间: 20190513

9. laya.d3.core.material.WaterPrimaryMaterial [ 72%]

...UE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  WAVESCALE : int[static] WaterPrimaryMaterial  WAVESPEED : int[static] WaterPrimaryMaterialProperty DetailhorizonColorpropertyhorizonColor:Vector4 获取...

来源: Laya2.0_api 发布时间: 20190513

10. laya.d3.core.pixelLine.PixelLineMaterial [ 70%]

...UE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty Detailblendpropertyblend:int 获取混合方式。 Implementation     public function get blend():int    public function set blend(value:int)...

来源: Laya2.0_api 发布时间: 20190513