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Laya3.0_api(234) Laya_社区(164) Laya2.0_api(108) laya_api(58) Laya2.0_文档(19) Laya3.0_文档(14) Laya_示例(2) Laya2.0_示例(1)
...ource.uuid Defined in laya/resource/Resource.ts:109 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Static defuv defuv: any[] = [0, 0, 1, 0, 1, 1, 0, 1] Defined in laya/resource/NativeRenderTextu...
来源: Laya3.0_api 发布时间: 20231115
...meory TransDrawCall TriangleFace UniformUpload uploadUniformNum Properties Static AllShow AllShow: Array<StatUIParams> = [Stat.FPSStatUIParams, Stat.NodeStatUIParams, Stat.Sprite3DStatUIParams, Stat.DrawCall, Stat.TriangleFace, Stat.RenderNode, Stat.SkinRenderNode, Stat.ParticleRenderNode, Sta...
来源: Laya3.0_api 发布时间: 20231115
...中显示。Node id : int[read-only] 获取唯一标识ID。 Sprite3D isStatic : Boolean[read-only] 获取是否为静态。 Sprite3D layer : int 获取蒙版。 Sprite3D LIGHTMAP : int[static] 着色器变量名,光照贴图。RenderableSprite3D LIGHTMAPSCALEOFFSET : int[static] 着色器变...
来源: Laya2.0_api 发布时间: 20190513
...ID。 Sprite3D intensity : Number 获取灯光强度。 LightSprite isStatic : Boolean[read-only] 获取是否为静态。 Sprite3D layer : int 获取蒙版。 Sprite3D lightmapBakedType : int 获取灯光烘培类型。 LightSprite LIGHTMAPBAKEDTYPE_BAKED : int = 2[static] 灯光烘培...
来源: Laya2.0_api 发布时间: 20190513
...nt.ts:22 type type: HtmlElementType Defined in laya/html/HtmlElement.ts:20 Static pool pool: Array<HtmlElement> = [] Defined in laya/html/HtmlElement.ts:79 Methods fetchAttributes fetchAttributes(): void Defined in laya/html/HtmlElement.ts:64 Returns void getAttr getAttr(attrName: string): any...
来源: Laya3.0_api 发布时间: 20231115
...ource.uuid Defined in laya/resource/Resource.ts:101 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:18 Accessors anisoLevel get anisoLevel(): number set anisoLevel(value: number): void Inherited from BaseTexture.anisoLevel...
来源: Laya3.0_api 发布时间: 20231102
this.bitmap.activeResource is not a function //开放域层级 private static _openZone:Laya.Sprite; //开放域纹理 private static _openZoneTexture:Laya.Texture; public static openZone(vx:number=0,vy:number=0,scaleX:number=1,scaleY:number=1) { if(!this._openZone) { //开放域 this._openZone = n...
来源: Laya_社区 发布时间: 20200618
...ource.uuid Defined in laya/resource/Resource.ts:109 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Accessors cpuMemory get cpuMemory(): number Inherited from Resource.cpuMemory Defined in laya/r...
来源: Laya3.0_api 发布时间: 20231115
...中显示。Node id : int[read-only] 获取唯一标识ID。 Sprite3D isStatic : Boolean[read-only] 获取是否为静态。 Sprite3D layer : int 获取蒙版。 Sprite3D LIGHTMAP : int[static] 着色器变量名,光照贴图。RenderableSprite3D LIGHTMAPSCALEOFFSET : int[static] 着色器变...
来源: Laya2.0_api 发布时间: 20190513
...ource.uuid Defined in laya/resource/Resource.ts:101 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:18 Accessors anisoLevel get anisoLevel(): number set anisoLevel(value: number): void Inherited from BaseTexture.anisoLevel...
来源: Laya3.0_api 发布时间: 20231102