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...系统在上述持续时间结束时,再次启动并继续重复循环 Play On Awake:如果启用,粒子系统会在创建对象时自动启动 Start Delay:启用后系统开始发射前的延迟时间,可选择两种延迟方式 Constant 固定时间 Random Between Two Constant 从最小...
来源: Laya3.0_文档 发布时间: 20250104
...blic/Protected All Inherited Externals Only exported Menu Globals "laya/display/Animation" Animation Class Animation Animation 是Graphics动画类。实现了基于Graphics的动画创建、播放、控制接口。 本类使用了动画模版缓存池,它以一定的内存开销来节省CPU开销...
来源: Laya3.0_api 发布时间: 20231115
...AnimatorStateScript { ... private model: Laya.Sprite3D; /**@internal */ setPlayScriptInfo(animator: Laya.Animator | Laya.Animator2D, layerindex: number, playstate: Laya.AnimatorState | Laya.AnimatorState2D) { ... this.model = animator.owner as Laya.Sprite3D;//得到Cube节点 } ... /** * 动画状...
来源: Laya3.0_文档 发布时间: 20251010
...fset: number = 0 Defined in laya/d3/component/Animator/AnimatorState.ts:81 play on awake start offset name name: string Defined in laya/d3/component/Animator/AnimatorState.ts:70 名称。 speed speed: number = 1 Defined in laya/d3/component/Animator/AnimatorState.ts:73 动画播放速度,1.0为正...
来源: Laya3.0_api 发布时间: 20231115
...tationAll Packages | All Classes | Index | Frames No Frames AnimationPlayerBaseProperties | Methods | Events | Constants Packagelaya.displayClasspublic class AnimationPlayerBaseInheritanceAnimationPlayerBase Sprite Node EventDispatcher ObjectSubclasses Animation, FrameAnimation 动画播...
来源: laya_api 发布时间: 20170929
...eedConstantMin dragType duration gravityModifier isPerformanceMode looping playOnAwake prewarm randomSeed randomizeRotationDirection scaleMode simulationSpace simulationSpeed startColorConstant startColorConstantMax startColorConstantMin startColorType startDelay startDelayMax startDelayMin startDel...
来源: Laya3.0_api 发布时间: 20231115
...leton Sprite Node EventDispatcher Object 骨骼动画由Templet,AnimationPlayer,Skeleton三部分组成。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By alpha : Number透明度,值为0-1,默认值为1,表示不透明。更改alpha...
来源: laya_api 发布时间: 20170929
...anchorY blendMode cacheAs components count customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize filters globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea index is3D mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY playing ...
来源: Laya3.0_api 发布时间: 20231115
...eedConstantMin dragType duration gravityModifier isPerformanceMode looping playOnAwake prewarm randomSeed randomizeRotationDirection scaleMode simulationSpace simulationSpeed startColorConstant startColorConstantMax startColorConstantMin startColorType startDelay startDelayMax startDelayMin startDel...
来源: Laya3.0_api 发布时间: 20231115
... this.spine.skinName = "full-skins/girl"; // 设置皮肤名称 this.spine.play("idle", false); // 播放名称为"idle"的动画,false表示不循环播放 }); } } 2、Spine面板属性说明 2.1 渲染图层 layer 渲染图层主要用于是否被2D光照系统影响以及其它渲染层相关...
来源: Laya3.0_文档 发布时间: 20251128