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Laya3.0_api(234) Laya_社区(164) Laya2.0_api(108) laya_api(58) Laya2.0_文档(19) Laya3.0_文档(14) Laya_示例(2) Laya2.0_示例(1)
....events.EventDispatcher implements laya.d3.core.render.IUpdate { protected static _uniqueIDCounter: number; protected _id: number; protected _cachedOwnerLayerMask: number; protected _cachedOwnerEnable: boolean; protected _enable: boolean; protected _owner: laya.d3.core.Sprite3D; /**是否已执行st...
来源: Laya_社区 发布时间: 20171109
... public var spSize:Size; public static var PROGRESS_TIMER_TYPE_RADIAL:String = "PROGRESS_TIMER_TYPE_RADIAL" public static var PROGRESS_TIMER_TYPE_RECT:String = "PROGRESS_TIMER_TYPE_RECT" public function ProcessTimer(size:Size) ...
来源: Laya_社区 发布时间: 20180404
... @date 2017-02-26 */ public class MsgMgr { /**共享画布类型**/ public static var SHAREDRESIZE:String = "sharedresize"; private static var _i:MsgMgr = null; public function MsgMgr() { super(); } public static function get instance():MsgMgr { return _i ||= new MsgMgr(); } /**初始化消息监听...
来源: Laya_社区 发布时间: 20180525
...有所帮助。 实现功能 1 增加loop类型: loop , pingpongpublic static const LoopType_None:String = "none"; public static const LoopType_Pingpong:String = "pingpong"; public static const LoopType_Loop:String = "loop"; 2 增加简单3d缓动: Position,Scale,Rotation,Color demo如下: ...
来源: Laya_社区 发布时间: 20180905
...信 宇智波 旋 赞同来自: /**返回指定对象的完全限定名 */ static getQualifiedClassName(value):string { var type = typeof value; if (!value || (type != "object" && !value.prototype)) { return type; } var prototype = value.prototype ? value.prototype : Object.getPrototypeOf(va...
来源: Laya_社区 发布时间: 20170317
...是一个静态函数,通过Shader3D.add直接进行创建 ```typescript static add(name: string, attributeMap: any = null, uniformMap: any = null, enableInstancing: boolean = false): Shader3D; ``` 创建时传入用户自定义Shader的name即可,此时便创建了一个名为name的Shader3D壳...
来源: Laya2.0_文档 发布时间: 20210714
...2024-05-15 0 2 分享 微博 QZONE 微信 devx 赞同来自: private static applyFont(nativePath: string) { alert("应用字体=>" + nativePath); let fontName = my["loadFont"](nativePath) as string; if (fontName) { Laya.Config.defaultFon...
来源: Laya_社区 发布时间: 20240513
...serData userData: any Defined in laya/d3/physics/CharacterController.ts:54 Static UPAXIS_X UPAXIS_X: number = 0 Defined in laya/d3/physics/CharacterController.ts:30 Static UPAXIS_Y UPAXIS_Y: number = 1 Defined in laya/d3/physics/CharacterController.ts:32 Static UPAXIS_Z UPAXIS_Z: number = 2 Defined ...
来源: Laya3.0_api 发布时间: 20231115
...是一个静态函数,通过Shader3D.add直接进行创建 ```typescript static add(name: String, attributeMap: any = null, uniformMap: any = null, enableInstancing: Boolean = false): Shader3D; ``` 创建时传入用户自定义Shader的name即可,此时便创建了一个名为name的Shader3D壳...
来源: Laya2.0_文档 发布时间: 20210714
...; import Text = Laya.Text; class Item extends Box { public static WID: number = 400; public static HEI: number =40; private text_guanqia: Text; private text_guanqia_info: Text; private img: Image; constructor(){ ...
来源: Laya_社区 发布时间: 20210122