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大约有 19 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0023 秒)

1. laya.d3.graphics.vertex.VertexMesh_API3.0 [ 100%]

...NDINDICES0: number = 5 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:21 顶点骨骼索引数据 Static MESH_BLENDWEIGHT0 MESH_BLENDWEIGHT0: number = 6 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:23 顶点骨骼权重数据 Static MESH_COLOR0 MESH_COLOR0: number = 1 Defined in laya/d3/graphi...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.core.MeshSprite3DShaderDeclaration_API3.0 [ 89%]

...: ShaderDefine Defined in laya/d3/core/MeshSprite3DShaderDeclaration.ts:10 顶点顶点数据宏 Static SHADERDEFINE_GPU_INSTANCE SHADERDEFINE_GPU_INSTANCE: ShaderDefine Defined in laya/d3/core/MeshSprite3DShaderDeclaration.ts:16 instance调用宏 Static SHADERDEFINE_TANGENT SHADERDEFINE_TANGENT:...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.graphics.VertexBuffer3D_API3.0 [ 88%]

...RenderOBJCreate.createIndexBuffer3D来创建 VertexBuffer3D 类用于创建顶点缓冲。 Hierarchy VertexBuffer VertexBuffer3D NativeVertexBuffer3D Index Constructors constructor Properties _buffer _bufferType _bufferUsage _byteLength _glBuffer Accessors bufferUsage canRead instanceBuffer vertexDe...

来源: Laya3.0_api 发布时间: 20231115

4. laya.renders.VertexElement_API3.0 [ 85%]

...texElement" VertexElement Class VertexElement VertexElement 类用于创建顶点结构分配。 Hierarchy VertexElement Index Constructors constructor Accessors elementFormat elementUsage offset Constructors constructor new VertexElement(offset: number, elementFormat: string, elementUsage: number):...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.renderobjs.nativeobj.NativeVertexBuffer3D_API3.0 [ 85%]

...n Defined in laya/d3/RenderObjs/NativeOBJ/NativeVertexBuffer3D.ts:15 获取顶点声明。 Returns VertexDeclaration | null Overrides VertexBuffer3D.vertexDeclaration Defined in laya/d3/RenderObjs/NativeOBJ/NativeVertexBuffer3D.ts:19 获取顶点声明。 Parameters value: VertexDeclaration | null R...

来源: Laya3.0_api 发布时间: 20231115

6. laya.d3.graphics.VertexElement_API3.0 [ 85%]

...texElement" VertexElement Class VertexElement VertexElement 类用于创建顶点结构分配。 Hierarchy VertexElement Index Constructors constructor Accessors elementFormat elementUsage offset Constructors constructor new VertexElement(offset: number, elementFormat: string, elementUsage: number):...

来源: Laya3.0_api 发布时间: 20231102

7. laya.ani.bone.canvasmesh.SkinMeshForGraphic_API3.0 [ 82%]

...d from MeshData.indexes Defined in laya/ani/bone/canvasmesh/MeshData.ts:28 顶点索引 texture texture: Texture Inherited from MeshData.texture Defined in laya/ani/bone/canvasmesh/MeshData.ts:13 纹理 transform transform: Matrix | null Defined in laya/ani/bone/canvasmesh/SkinMeshForGraphic.ts:22 ...

来源: Laya3.0_api 发布时间: 20231115

8. laya.renders.VertexElementFormat_API3.0 [ 78%]

...lementFormat" VertexElementFormat Class VertexElementFormat 类用来定义顶点元素格式 Hierarchy VertexElementFormat Index Properties Byte2 Byte3 Byte4 ByteOne Color NormalizedShort2 NormalizedShort4 Short2 Short4 Single Vector2 Vector3 Vector4 Methods getElementInfos Properties Static Byte2 ...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.graphics.VertexElementFormat_API3.0 [ 77%]

...lementFormat" VertexElementFormat Class VertexElementFormat 类用来定义顶点元素格式 Hierarchy VertexElementFormat Index Properties Byte2 Byte3 Byte4 ByteOne Color NormalizedShort2 NormalizedShort4 Short2 Short4 Single Vector2 Vector3 Vector4 Methods getElementInfos Properties Static Byte2 ...

来源: Laya3.0_api 发布时间: 20231102

10. laya.ani.bone.canvasmesh.MeshData_API3.0 [ 75%]

...ray([0, 1, 3, 3, 1, 2]) Defined in laya/ani/bone/canvasmesh/MeshData.ts:28 顶点索引 texture texture: Texture Defined in laya/ani/bone/canvasmesh/MeshData.ts:13 纹理 useUvTransform useUvTransform: boolean = false Defined in laya/ani/bone/canvasmesh/MeshData.ts:38 是否有uv变化矩阵 uvTrans...

来源: Laya3.0_api 发布时间: 20231115